This analysis is revolving around the combat mechanics of Kratos and Atreus alone, since analysing all of the enemies in God of War is way too much and I am not doing this to my own sanity. For combat-analysis purposes, most enemy examples will be of a simple draugr.

Additionally, I would like to express how impressed I am with the design of the game.

Lastly, I would like to mention that this analysis might be changed past its publishing, should there be new revelations which influence the contents of this analysis.


Santa Monica Studio’s God of War, released in…

Nikolas Joshua Klein

Writing about Game Design 🎮

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